Roggenwolf™ news
above: The first run of Roggenwolf™ ‘Storm Front’ α-series, Bone Forest 6.1, rolls from the printer. Field trials are set to take place in August or September of this year.
Photo: ‘Camo’ .
In August 2005,
Roggenwolf™ next generation digital camouflage™ prepared a proposal for the Australian Defence Force, in which three variants from the
[ 037-2005 ] family of camouflage patterns were put forward as possible successors to Auscam. The proposal was finally rejected in December 2005, but Roggenwolf’s resident camouflage expert, Brad Turner, views the outcome in a positive light …
[ 2006-08-05 ] A journey of 1000 miles begins with but one step
‘Of course it’s a disappointment. Still, I personally think the fact that ADF took time to consider the proposal is encouraging,’ Turner said. ‘If the patterns were rubbish, they would have been dropped immediately.
‘However, people probably won’t take our designs seriously until somebody takes them to field trials.’
If this is true, then Roggenwolf might be one step closer to being taken seriously. It was announced, today, that an undisclosed client has expressed interest in the Storm Front Alpha family of camouflage patterns. Field trials are likely to take place as soon as August or September of this year.
‘Roggenwolf has so many good camouflage patterns that it was difficult to choose only one,’ Turner said. ‘Still, I had to go with Storm Front. The Bone Forest palette was designed for temperate woodland settings, but some people have advanced the opinion that it could work in urbanised terrains, as well.’
The α-series is the first evolution of ‘Storm Front’ pattern camouflage. In this series, the macropattern is omnidirectional, to disrupt the geometry of the human shape at longer ranges; strong contrasts have been used, to simulate the perception of different layers in space. The micropattern has been developed through computer-aided analyses of representative environments and displays greater complexity at shorter ranges, to augment the disruptive effect. Noise dithering creates the illusion of more colours and shades, over longer ranges. Secondary disruptive elements were included using proprietary techniques.