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The process of vision begins when light is detected by the eye. It is refracted , when it passes through the cornea, and enters the eye by way of the pupil. It is then refracted further by the lens, which inverts the image and projects it onto the retina.
The image of an object cast onto the retina changes as a function of viewpoint, lighting, size or location. Nevertheless, humans are able to interpret these images correctly and recognise a wide variety of familiar and novel objects. Moreover, recognition is achieved with little conscious effort, despite the fact that individual objects may differ somewhat in form, colour or texture. Objects can even be recognised when they are partially obstructed from view.
As yet there is no single theory that satisfactorily explains object recognition in humans. However, the key to object recognition seems to be shape — for which reason an effective camouflage pattern should be designed, first and foremost, to disrupt the familiar human shape. This is achieved through the use of a macropattern .
Each Roggenwolf digital camouflage pattern incorporates a macropattern that is composed of large, contrasting elements. The observer's eye is unconsciously drawn to the lighter areas and, since the brain interprets the difference between light and dark as a natural boundary, it is discouraged from 'putting together' the contrasting areas and perceiving a single object.
Still, a well-devised macropattern can do only so much; the choice and arrangement of colours is also important. If the colours displayed in a camouflage pattern differ too much from the colours present in the immediate surroundings, the target shape can still be discerned and successful recognition shall occur.
notice: All materials, including photos, camouflage patterns, simulations and text embodied within the pages of this Web site are the property of their respective copyright holders and may not be used elsewhere without explicit written permission from the copyright holder.
All original camouflage patterns and simulations shown on this Web site are copyright © 2005–2006
[ Brad Turner ] . All rights reserved.